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Animated Video Sig - The Definitive Tutorial - Featuring: |
| Intro: In this tutorial, we’ll be putting a video clip into a sig (graphic banner) and saving it as an animated gif. You’ll need Adobe Photoshop CS & ImageReady CS (or above) to create the gif. Im calling this the “definitive tutorial” because I will also be linking to two other tutorials and by referencing all three, everything should be covered thoroughly. This tutorial will focus on slightly more advanced techniques to achieve the most stylish sig possible. |
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This is the sig we’ll be looking at as an example: Dimensions: 570px width x 100px height // File Size: 353kb // Video Length: |
| Brief Overview: Before I start running through the steps, I want to briefly give you an idea of what we’ll be doing- Find clip (convert to .mov if not already), Find material for graphics, setup the sig in photoshop, open the clip in imageready, jump clip to photoshop, add sig layer to clip, jump back to imageready, save animated gif. Its a simple process once you get used to it. The additional tutorials I mentioned can be found here- Anim Sig Tut 1 or here- Anim Sig Tut 2, the first doesnt seem to be online anymore and I consider it to be the best (with the exception of leaving out one crucial step), so thats why im including it in this tutorial. Read through them if you want to familiarize yourself with the basic process in more detail than I am covering, or use them as reference for any steps in my tutorial that you dont understand. |
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| Getting Started: So, I picked RBSV2 because its hot right now, I grabbed a high-def clip from gametrailers.com in quicktime format (.mov), and I went to the game’s official site for some graphics to work with. Luckily, the splash page had a good enough image so I grabbed it and thats what we’ll start with: ![]() |
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| Setting up the sig in photoshop: Im setting up my new image at 570px width by 100px height because it gives me enough room for the games logo, the video clip, an additional game-related graphic, and my name. Keep in mind that you’ll want to keep the imported video clip small so that it will not cause your sig to have a large file size, letting it load faster in the forums. After the blank image is ready, use the extract filter or the marquee tool to cut the graphic out of your source material. (Remember to Select All + Duplicate layer, so your original layer will remain for later use.) I prefer the polygonal lasso for accuracy, but since my character has dark edges against a dark background, im going to start with the extract filter, brush size set to 11- |
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| If you look back at the example sig, youll notice that the right and left edges of the video are covered. On the left, is the red smoke from the source graphic, and on the right is the side of the character. Including this in your design is an additional step that will set your sig apart from those who just imported a square video clip and dropped it on top of a pre-made sig. This technique can be used in various ways to make your design more inventive. At the end of this tutorial, I’ll link to my set of previous animated sigs ive created so you can see different examples of this technique. |
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| Collapse the render onto the fill layer by selecting both layers in your layers window (hold shift and click both, or hold ctrl and click each) then press Ctrl+E. Remember, you always want the foremost layer on top to collapse down to the layer below when flattening to a single layer. Next, drag your render from its window to your blank sig window you created. This will automatically copy the render to the new window. Then, position the graphic:
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For the background, there is some red smoke in the source
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| The background will be mostly covered, so just duplicate the layer and drag it around until the background of the sig looks like its filled with smoke. You can do some additional feathering and edge blurring / smudging / texture cloning if necessary: |
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| At this point, you might notice the right edge of the guy has holes from the extract filter, but since that side of him is reflecting light anyway, it looks like its reflecting the red tone from the smoke, so in this instance, it works. You might need to fix it in your sig though, depending on how its coming along. |
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Next, I repeated the process of extraction to bring the |
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| As an additional step, intead of just picking a cool font and slapping my name on the sig, I like to show off my skizzills by mimicking the style of the original logo. In most cases, the font is easy to recognize, but I think the font in this logo is custom so I just picked something close to it. The more exact, though, the better. Then, I converted the font layers to raster (create new layer below font layer, Shift+click both layers, Ctrl+E to merge) and I used Edit > Transform > Perspective: |
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| To match the texture of the Vegas font, I made a few copies of the render for the word Vegas and blanketed my own font with it until it was covered and the pattern of the texture matched. Additionally, I did some cloning and smudging to get rid of the dark areas left from the final copy of the vegas layer. When I was finished, I Ctrl+Clicked my font’s layer to create the selection, Inverse selection, and hit delete. Also, I deleted the white font layer underneath it to make it look better, and added a black drop shadow for definition- |
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| So, the graphics for the sig are pretty much done, but before we get into the next section, we’ve got to set a placemarker for the video clip we’re bringing in. Open up your video clip and grab a frame from the clip: |
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| Obstacle!- Usually, youll just be able to move right along with the process, but for some reason there is a white border around the clip I want to use that isnt in the rest of the video. So, I measure the top and bottom borders to see how many pixels I need to crop later on when I go to size my video clip. Some might prefer to just select every layer of the clip after you import it and Ctrl+T to shrink it down after its imported to ImageReady then jumped to Photoshop, but if your video is as big as mine and you have alot of frames, it will slow your system down dramatically when you start playing around with it. This will also take alot of the guess work out of sizing it later. |
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| Now that ive got a frame to drop into my sig to finish setting the sig up, I sized the frame down to 100px height to match my sig. You could also Ctrl+T after bringing it in, but resizing it first is more precise: |
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| The frame is in place but the left side of the frame is a distinctive edge that I want to get rid of to make the clip look more organic when its placed in the sig. To do this, I just use the eyedropper tool to get the red color next to the edge of the frame and use my brush, in a new layer, to cover the edge. Im sure the regular brush would be fine but I replaced it with a cloud brush to get a “smokier” brush edge that would match the backgrounds texture: |
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| With that taken care of, you’re ready to Ctrl+Click your frame layer to select the area and delete that space from any layer under it so that your background is transparent- |
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| You can also take this opportunity to check your foreground graphics for errors, such as the fill in between the I and X in the word SIX. I went ahead and magic wand (tolerance 20) deleted it, but it really isnt a big deal since the video will be dark anyway. If your video is bright and contrasts against the foreground graphics in your sig, though, it will stick out badly. |
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| Also, now that the background of the video clip’s spot is cleared out, you can make the frame layer visible again to see if there are any transparency holes in your foreground graphics that will look bad after the video clip is dropped in. They are usually around the edge of the frame: |
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| The last step before moving on, is deciding how to handle the video clip before actually opening it. The method from the first tutorial I referenced, measures the area to the left of the frame and the area from the inside left of the frame to the right side of the sig: |
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| That way, you can resize the canvas of your video clip in ImageReady after resizing the video clip, and your clip should fit into your sig, precisely, when you jump to photoshop with it. Otherwise, you can just resize the video clip, then resize the canvas to match your sig (570×100), and select all the layers of the video clip in photoshop, to move around for positioning. |
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| Opening the clip in ImageReady & jumping to Photoshop: We finally made it to the ImageReady section. Its all downhill from here. So, leave photoshop open and launch ImageReady. Go File>Open select your .mov. A window will come up with the clip in it. Select the “every other frame” option and enter 2. The larger the number, the smaller the file, but 2 should be fine. In the clip controls, find section of the clip you want to use and hold down shift while moving the tracking bar to highlight the area you want. About 8 seconds is recommended, to keep file size down, and at every 2nd frame. Depending on the length of your clip, this will come out to around 40-120 layers. That math doesnt really make sense considering actual fps, but nevermind that. This will then load all the frames into individual layers of the imageready file. At this point, make your adjustments to image and canvas size like I went over before. When youre ready, goto File > Edit in Photoshop. This will “jump” your file over to photoshop where you can continue |
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| If your video frames are not exactly in the spot they need to be, deselect the sig layer and select all the video frame layers. Then, move the layers into position. Once everything looks right, goto File > Edit in Imageready, to “jump” back to ImageReady with your sig and video frames now in the same project file. |
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| Jumping back to ImageReady from Photoshop: | ||
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Take a look at the animation window, you’ll notice every |
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| If you’re still on the “Original” tab in your project window, switch to “Optimized” to see how the quality of the gif will look once its saved. Then, if everything looks good, goto File > Save Optimized As… and save your animated gif: |
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Download the example PSD’s (Right click, Save Link As..)-
To discuss this tutorial in the forum, use this thread: |
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| BONUS!- As promised, here is a list of the past animated sigs ive made, however, these are really old and made for IE. So, the frame delay was left on .3, causing them all to be really sped up in firefox. Oh well: |
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A Tale of Two |
































April 4th, 2008 at 9:38 pm
how am i supposed to convert the file into a .mov? its the one thing you didnt cover and its the one freaking thing that seems to be impossible.
April 10th, 2008 at 4:32 am
Im not sure what you’re saying it is that you’re trying to do. The tutorial starts by downloading a .mov video to work with (”I grabbed a high-def clip from gametrailers.com in quicktime format (.mov)”.) So, you shouldnt be converting anything into a .mov file. If you’re trying to convert a video file into a quicktime file (.mov) to use with the tutorial, I suggest going to videohelp.com and putting “(your video) to .mov” into the search.
May 24th, 2008 at 6:24 pm
no his video is in a diffrent format (e.i .wmv .avi .mpg) and he wants to know how to make it .mov
May 25th, 2008 at 6:50 am
use the Super Encoder. just google it.
May 25th, 2008 at 2:41 pm
thanks for the tut. can i ask something? how can we do this in ps cs3? especiallt the part that you add the gif animation into the picture?
thankx. sorry for bad english
May 26th, 2008 at 3:23 am
@spawn - I have CS3 on my laptop, but I havent adpoted it for streamline production yet. I’ll have to make a sequel to this tutorial to include video conversion and photoshop cs3.
May 28th, 2008 at 3:03 am
[…] Animated Video Sig Tutorial - Featuring Rainbow Six Vegas 2 […]
May 28th, 2008 at 10:18 am
[…] also be linking to two other tutorials and by referencing all three, everything should be covered.read more | digg […]
June 12th, 2008 at 7:08 am
Everything done in image ready is just now in CS3. No need to make another tut. Just say “Do it in CS3.” File>Import>(I think it’s Movie here) and it should be all gravy from there. It’ll give you all of the frames in the animation. So now you just have to projects open in the same program instead of two programs.
June 24th, 2008 at 10:47 pm
[img]http://img183.imageshack.us/img183/4552/gunzyx0.gif[/img]
my outcome
September 2nd, 2008 at 1:32 pm
Very cool tutorial. I will definitely be using this one soon.