November 26, 2007 on 7:11 pm | In
Resources |
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Quick Links: Google Toolbar, Web Developer ::Firefox Add-On
I just got around to customizing my firefox again last week, I customize it every once in awhile after ive had enough time to see what I need and what I dont. This update will probably last me a while. Included in this post are references to the Google Toolbar and the Web Developer Firefox Add-on.
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November 16, 2007 on 9:41 am | In
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Quick Link: http://www.foxmarks.com
Kicking off the resources section of the site, is my first addition called “Foxmarks” (if the title and graphic were not already painfully obvious.) Foxmarks is a firefox add-on that syncs your bookmarks with any other additional firefox add-on you have installed on any of your other firefox browsers. The best use for this, and what I use it for , is syncing your bookmarks between your main PC/Mac and your laptop.
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November 13, 2007 on 5:13 am | In
Guides |
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Molding n 1: the act of creating something by casting it in a mold [syn:
casting] …. Graft \Graft\, v. t. To join (one thing) to another, so as to bring about a close union.
Molding and Grafting, to me, is a somewhat advanced form of image manipulation and can be one of the first stages of drafting a design. This isnt “skinning”, because skinning would be a process of futher developing a draft completely from scratch, reference material or not. I’ve never heard anyone talk about or seen anyone write about it, so if anyone knows a term that is more accurate or has a link to material created by someone who does the same thing, let me know so I can check it out. I started using this method way back when I could think of an idea but couldnt imagine it in detail.
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November 8, 2007 on 3:53 am | In
Portfolio |
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Name: |
Mjolnir Mark IV v1.0 Theme |
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Description: |
The first GUI designed for HaloGamers.Net, back when
it was still only a myspace group under the name HaloTrilogy.Net. The
ornaments around the GUI are based off the "Tech" style which used to
be popular, but now looks dated. The process used to create the
header is something I call "Molding and Grafting", which I will
elaborate on with alot of the tutorials to come. The way I went about
getting the reference material directly from Halo: CE, the game
itself, was also an interesting process that will included in the
tutorial for this skin. |
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High Resolution Screenshot: |
http://www.fiercepro.com/images/portfolio/htn-main_group_lg.jpg |
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Tutorials: |
Molding and Grafting tutorial on the way. |
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